![]() ![]() Though we cannot give more details about what will be addressed/added in the future, you can still expect updates in the future which will improve the quality of Rogue Lords even further. We are still keeping a close eye on your feedback following the release of the latest update, after all the previous fixes we added to the game and the Apprentice Difficulty are a direct consequence of everyone's feedback! We want to jump on that comment, regarding the future of the game. This page is powered by a knowledgeable community. 'Replay value' is the primary reason people pick Hoplite over the competition. Enemies like the Mistress of Ceremonies and Fanatic already needed to be nerfed in order to balance them for normal, I dread to think how awful they would be if their numbers were buffed. Hoplite, The Binding of Isaac: Rebirth, and Pathos: Nethack Codex are probably your best bets out of the 26 options considered. I'm also a bit hesitant to request a hard mode, since there are so many instances of games where hard just means buffing enemy numbers or nerfing yours rather than fine-tuning balance to make a challenging but fair experience. And I say this as someone who has beaten Van Helsing. ![]() After all, now they can simply say "play on easy" if there are issues. Originally posted by GothLoliLunatic:As much as I welcome accessibility and difficulty options when done right, I do worry that adding an easy mode might mean that balancing normal ends up ignored. ![]()
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